Posts Tagged ‘Data’

Gathering Data Uploaded

Thanks to VioletKIRA (original data found here) and rivka07 we are now able to present the item gathering ratios for the following six maps:

Ye olde Armour Shoppe

Has reopened with even more usefulness:

  • It sets a cookie to be saved during sessions. Add some parts, get lunch, sleep, do a world-tour like Rathalos. When you come back, it’ll still contain your last selection.
  • You can print the contents to get your shopping list ready. There’s a small Print link at the end of the first line. Will be a button soon.
  • And you can open your last selections by entering the shop via the huge unmissable button on the Armor Tab.

Love you too.

Quick Question

I’ve changed the weapon trees in the Data Section from the old plain tree view to a real expandable/collapsable tree.

Problem is, when the tree is loaded and automatically expanded, it will take up to 20 seconds until it is finally displayed. If the tree is loaded collapsed it is fast as ever but you will have to navigate yourself through the tree.

I think that the change to a clickable tree is for the better, but I’m asking your opinion.

The weapon trees:

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More more more

Today’s work on the Data Section:

- You can now select gender and weapon type for the armors.
- You can search for a particular armor skill by selecting it
- You can hover over the amor skill names in the result to get an verbose description of the potential resulting skills. Props: Azrael for entering and verifying the descriptions.

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MHFU Weapon Calc
Holy Hell a lot of Stuff!
We'll feed every type of item sources into the database. Like:
  • Carves
  • Quest Rewards
  • Breaks and Captures
  • Achievement Rewards
  • Shops
  • Gifts
  • Cat Giveaways
  • Pokke Farm
  • Gathering
  • Combination
  • Elder Trades
  • Miscellaneous Sources
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