What I’ve twittered this week, 2010-02-13

MH3: Preview with a nice Interview

Brought to you by Electric Playground. Nothing particularly new, but their interviewer looks much better than I would.

Gathering Data Uploaded

Thanks to VioletKIRA (original data found here) and rivka07 we are now able to present the item gathering ratios for the following six maps:

What I’ve twittered this week, 2010-02-06

WINNERS!

Right now I’ve received the 100th entry for the supporters page. I gave my word to give out two original MHFU shirts for two of the peeps having sent an entry.

The 100sided dice was rolled and gave me 5 and 67. Which lead me to the following two names:

  • Slayer_of_Babies
  • McLarenMercF1

I will try to get in contact with you guys for the shipping! Congratulations and keep sending entries as I’m definitely giving away another batch of winnings at the 150 mark.

ATTN: McLarenMercF1 – I don’t have your email address anymore. If you happen to read this, contact me ASAP.

Rally for Help

I want to complete another subsection of the items in our datasection. I have permission by violetKIRA and HGM to use their gathering tables for data entry. However, it’s still quite a lot of work pressing the raw data into a digestible format for the SQL database.

Normally Azrael and Draconacticus are the ones doing that for RotR. Az is currently unavailable and D is working hard on the MH3 data already, also on probability maths for the luck boosters. I have my hands full designing the upcoming MH3 pages and tools, so I’m asking for help from my users again.

Your task: Transfer the HTML-tables from KIRA and HGM into an excel-sheet using a template I give to you. You can do it by hand or if you have the knowledge, with macros or scripts. You can opt to do only parts of it as it IS a lot of work involved.

Any takers?

Monster Hunter invades London Science Museum

Monday 1st Feb saw the unveiling of Monster Hunter Tri to the western world with the opening of the Monster Hunter University at the Science Museum in London.

Draconacticus whips out his unfeasibly larger chopper and is promptly escorted off the premises by two heavily armed security guards

We were ushered in by two heavily armoured doormen and took our seats for the lecture by Dr Ryozo Tsujimoto and Professor Kaname Fujioka. These two men of learning proceeded with the presentation using the severed arm of a long dead hunter to point out the many remarkable features Tri has in store for us.

What leapt out straight away is the quality of the graphics which, for a Wii game, are nothing short of stunning. They attempted to squeeze everything they could out of the Wii in terms of its visual capabilities and it looks like they have succeeded.

A trailer teased us with glimpses of fighting enormous monsters from the deck of a ship in a desert, underwater battles and a whole host of monsters new to the series, all of which have had their behaviour and ecology based on real life animals to enhance the realism.

Monsters now have stamina which as it depletes renders their attacks weaker. Rathian for instance is unable to produce fireballs when she’s knackered; instead all she can manage is an angry looking belch. To recharge their stamina and continue to whoop hunter ass, monsters now have to pop off for a quick mid-fight snack before running back in to the fray.

We were then shown the new switch axe weapon class and given instructions for proper use to pull off its special attack. In addition to this several weapons created by fans of the series have been added as a Western exclusive as well as Wii Speak compatibility. Hooray! Bundles will be coming out with the game packaged with the classic controller and Wii Speak for the ultimate nature bashing experience.

After a quick lunch break we then had a chance to get our hands on the controllers and experience the game for ourselves in 4 player online mode, 2 player (on one console) time attack trials, and single player also. People who enjoyed the felyne fighter aspect of Unite have a new companion, Cha-cha, to look forward to. Apparently his interchangeable masks alter his behaviour for different types of quests and he gains experience as you take him on your adventures.

The 4 player online version leaves from the Loc Lac hub in the game, where you can either create a roster to locate your friends online or just randomly quest with strangers you meet without the need for friends’ codes. No confirmation on whether this will be pay-to-play or free was made.

I loved the underwater fight with Lagiacrus, it moves just as you’d expect a sea monster to with quick serpentine type twists and turns, and adds a great new dimension to the hunt. The fighting underwater is surprisingly intuitive for those familiar with the series.

I can definitely confirm the kitty cart is still in the game as I enjoyed many, many trips on it back to camp. An interesting change to the mechanics is instead of the hunter now lying flat on his stomach, they are now face down, arse up, as they rest on their knees whilst doing a faceplant. This gives a very unflattering upskirt view of female hunters which shouldn’t disappoint die hard fans of the kelbikini.

The Fan Weapons

Last year CAPCOM held a weapon creation contest. The winners were to get their creations fleshed out in MH3. Well, here they are:

What the Japanese didn't get!

MH3 New Trailer Goodness

What I’ve twittered this week, 2010-01-30

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