Weapon Calculator (MHP2G)

The Weapon Calculator MHP2G Edition

Instructions:
Choose the monster, your materials availability and the weapon line you’re interested in. If you want you can also select various armor skills you intend on wearing.
Press Submit and you will see the weak spot and the preferable weapons based on their damage output against this particular wyvern in descending order (best one first).

Based on DS31′ FAQ

English data provided by TeamHGG

How this works (please read):
This is all about finding an average hit. The code takes each weapon’s possible attacks and calculates them in realistic numbers. This means for example with Longswords that it takes some slices, some stabs, some spirit-gauged attacks, meshes them all together and calculates the average hit. In the case of LS 176 different attacks are used.
The printed damage number is this average hit. If you would take the health of a monster and divide it by this average number, the result would be the number of hits needed with this particular weapon to kill the given monster.
The higher the average hit, the less attacks are needed and the better the weapon is.

n
Monster: HR:
Weapon line:
n
Armor skills Attack Up None Small Medium Large
(these may affect the outcome) Reckless Abandon None +1 +2 +3
Sharpness +1 No Yes
Elemental Atk Up No Yes
Adrenaline +2 No Yes
Unsheathe Crit No Yes

Weakspot:
Average Damage: Name

Some remarks:

  • Unsheath Crit uses 95% of all hits being unsheath attacks.
  • The damage displayed is only an estimation, you cannot use it for stagger calculation. Its use is to show the margin between weapons.
  • If you select HR4-6 or HR7-9, Powercharm and -talon are automatically added to the equation.
  • Status ailments are being considered. Paralyzed monsters take 10% more damage so that can effect the damage output. Poisoned monsters receive 120 to 350 points of damage per poisoned state, so I figured that in too. Both ailments give now a marginal boost to the damage output.
  • Sharpness is fully figured in.
  • Affinity is fully figured in. Changed:Affinity now plays a larger role, especially negative affinity on heavy hitting weapons (GS, Hammer). Expect Tigrex weapons to be worse.
  • Hunting Horn notes are not considered as permanent damage increasing buffs.
  • Gravios and Basarios open stomachs are considered as a potential additional damage spot.
  • If you find any error or omission, feel free to comment it right away. I probably have some HRs wrong and probably some attack spots too.

Credits:

  • DS31 and Lord Grahf for their damage formulas
  • MHP2Wiki for weapon statistics
  • TeamHGG for giving me information about the translations and the weapon stats.
  • All you visitors for help, suggestions and criticism

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