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MHP2G: Weapon Calculator

The Weapon Calculator MHP2G Edition

Instructions:
Choose the monster, your materials availability and the weapon line you’re interested in. If you want you can also select various armor skills you intend on wearing.
Press Submit and you will see the weak spot and the preferable weapons based on their damage output against this particular wyvern in descending order (best one first).

Based on DS31′ FAQ

English data provided by TeamHGG

How this works (please read):
This is all about finding an average hit. The code takes each weapon’s possible attacks and calculates them in realistic numbers. This means for example with Longswords that it takes some slices, some stabs, some spirit-gauged attacks, meshes them all together and calculates the average hit. In the case of LS 176 different attacks are used.
The printed damage number is this average hit. If you would take the health of a monster and divide it by this average number, the result would be the number of hits needed with this particular weapon to kill the given monster.
The higher the average hit, the less attacks are needed and the better the weapon is.

Monster: HR:
Weapon line:
Armor skills Attack Up None Small Medium Large
(these may affect the outcome) Reckless Abandon None +1 +2 +3
Sharpness +1 No Yes
Elemental Atk Up No Yes
Adrenaline +2 No Yes
Unsheathe Crit No Yes

Weakspot:
Average Damage: Name

Some remarks:

  • Unsheath Crit uses 95% of all hits being unsheath attacks.
  • The damage displayed is only an estimation, you cannot use it for stagger calculation. Its use is to show the margin between weapons.
  • If you select HR4-6 or HR7-9, Powercharm and -talon are automatically added to the equation.
  • Status ailments are being considered. Paralyzed monsters take 10% more damage so that can effect the damage output. Poisoned monsters receive 120 to 350 points of damage per poisoned state, so I figured that in too. Both ailments give now a marginal boost to the damage output.
  • Sharpness is fully figured in.
  • Affinity is fully figured in. Changed:Affinity now plays a larger role, especially negative affinity on heavy hitting weapons (GS, Hammer). Expect Tigrex weapons to be worse.
  • Hunting Horn notes are not considered as permanent damage increasing buffs.
  • Gravios and Basarios open stomachs are considered as a potential additional damage spot.
  • If you find any error or omission, feel free to comment it right away. I probably have some HRs wrong and probably some attack spots too.

Credits:

  • DS31 and Lord Grahf for their damage formulas
  • MHP2Wiki for weapon statistics
  • TeamHGG for giving me information about the translations and the weapon stats.
  • All you visitors for help, suggestions and criticism

24 Responses to “MHP2G: Weapon Calculator”

  1. harry Says:

    what about the best guns

  2. Celia Says:

    Love the new calculator can’t wait for MHFU so I can use this place more often

  3. RuiLionheart Says:

    Hey, what’s up? :)

    Just came by to tell you that there’s a mistake i just noticed mates. In the Dual Swords section the Vicious Tassen Dual Swords have 35% Affinity and in here it says they have 0% affinity.

    Hope i helped. :]

  4. moo Says:

    could u add armor skill factor: unsheate atk crit on the weapon calculator? …for greatswords, thanks

  5. moo Says:

    could u add armor skill factor: unsheate atk crit on the weapon calculator? …for greatswords, thanks

  6. fresh Says:

    Thanks, Rui, will look into that info.
    As for unsheath crit that would assume that you almost only attack with unsheath and I don’t have it programmed that way.
    But its a valid option, I will ponder it.

  7. fresh Says:

    Checked the Garuga duals and it seems I have the correct values here with 35% for Vicious Tassen. Unless I don’t understand your problem, Rui?

  8. Fragen-Thread - Seite 651 - portablegaming.de Says:

    [...] Waffenrechner für MHP2G Einmal direkt von hier, von meiner Seite im Downloadbereich oder auf ROTR (hier). Der effektivste Hammer gegen der G-Azur-Lao wäre z.B. der Ucamulbas und der Naruga-Hammer. Nur [...]

  9. RuiLionheart Says:

    Weird. When i search for the Vicious Tessen here they only show 364 attack but not the 35% affinity. :x

    Even if it put the weapons with RA +3 Vicious Tessen only get 40% affinity and their base affinity is 35% so it would go up to 65% affinity. That is why they are a lot weaker here than they are in fact mate. ^^

  10. fresh Says:

    Jeez, you were right, I had vicious tessen on 0% instead of 35%. Fixed now, thanks.

  11. prim3hunt3r Says:

    wooooow

  12. moo Says:

    nice! unsheathed crit. thanks!

  13. ME Says:

    Can you guys Add Vespoid Queen to Calculator Please?

  14. asdasd Says:

    asdasdasd

  15. VioletKIRA Says:

    *cough* Make a Felyne Fighter Damage Calculator *cough*

    http://www.gamefaqs.com/portable/psp/file/943356/54799

  16. KaiKai(dj.v) Says:

    WOW……………is true howling devil really that strong?

  17. Lelouch Says:

    Ucamulbas GS has a thin blue sharpness not green

  18. fresh Says:

    Yes. But that tiny bit is not enough to warrant enough hits in blue. After what? 4 hits its green.

  19. Lelouch Says:

    i suppose. Anyway, need tips on what’s the best bow when fighting Fatalis at HR9.

  20. Lelouch Says:

    Btw kudos to you fresh for this damage calc it has been a great help to me and my friends

  21. Adam Wii Says:

    It’s not a huge deal, but when I put Reckless Abandon +1 on the Magnitude (Hammer), it gives it 5% Affinity, when it’s supposed to be -5%. I don’t know how big a difference that 10% makes, but I thought it deserved a mention.

  22. lol Says:

    i found something wrong. the weakspot of shogun ceanataur is not head but the soft thing inside the shell

  23. Berlioz Says:

    The Akantor Sharp Talons are missing the 35% affinity stat.

  24. jdragonslayer Says:

    Arch-demon Halberd is not supposed to be in the HR4-HR6 group. It can only be made using G-rank Rajang materials,not High-rank.

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