Weapon Calculator (MHFU)

The Weapon Calculator MHFU Edition

Instructions:
Choose the monster, your materials availability and the weapon line you’re interested in. If you want you can also select various armor skills you intend on wearing.
Press Submit and you will see the weak spot and the preferable weapons based on their damage output against this particular wyvern in descending order (best one first).

Based on DS31′ FAQ

How this works (please read):
This is all about finding an average hit. The code ta kes each weapon’s possible attacks and calculates them in realistic numbers. This means for example with Longswords that it takes some slices, some stabs, some spirit-gauged attacks, meshes them all together and calculates the average hit. In the case of LS 176 different attacks are used.
The percentage shown ranks from 100% (best for your rank) to, well, 1%.
The higher the percentage, the less attacks are needed and the better the weapon is.

Update 08/04/2009: Affinity changed (again). Seems more accurate now.

Monster: HR:
Weapon line:
Armor skills Attack Up None Small Medium Large
(these may affect the outcome) Reckless Abandon None +1 +2 +3
Sharpness +1 No Yes
Elemental Atk Up No Yes
Adrenaline +2 No Yes
Art of Unsheathing No Yes

Some remarks:

  • Art of Unsheathing uses 95% of all hits being unsheath attacks.
  • The damage displayed is only an estimation, you cannot use it for stagger calculation. Its use is to show the margin between weapons.
  • If you select HR4-6 or HR7-9, Powercharm and -talon are automatically added to the equation.
  • Status ailments are being considered. Paralyzed monsters take 10% more damage so that can effect the damage output. Poisoned monsters receive 120 to 350 points of damage per poisoned state, so I figured that in too. Both ailments give now a marginal boost to the damage output.
  • Sharpness is fully figured in.
  • Affinity is fully figured in.
  • Hunting Horn notes are not considered as permanent damage increasing buffs.
  • Gravios and Basarios open stomachs are considered as a potential additional damage spot.
  • Green or below sharpness gets a penalty on HR4 onwards as it tends to bounce on everything and therefore deals less damage.
  • If you find any error or omission, feel free to comment it right away. I probably have some HRs wrong and probably some attack spots too.

Credits:

  • DS31 and Lord Grahf for their damage formulas
  • MHP2Wiki for weapon statistics
  • TeamHGG for giving me information about the translations and the weapon stats.
  • DynamicMute for testing the crooked affinity rules in MFHU.
  • All you visitors for help, suggestions and criticism

493 Responses to “Weapon Calculator (MHFU)”

  • Ant:

    Just to inform you guys the affinity ratings for Some of the longswords with RA+2 are incorrect. the ones i spotted are C blango destructor which should be %0 affinity with RA+2, hellish slasher which should be %30, wyvern blade camelia which should once again be %30, Daora’s raid again %30… i don’t know how many more of these are incorrect i haven’t checked thouroughly but you might want to re asses the avg dmg output with the new ratings..one exmaple being the hellish slasher vs the blango destructor with 30 percent affinity in comparison to 0 and adrenaline+2 the hellish slasher actually has Higher average dmg and DOT.

  • Laric:

    I realised that Ice Fang (SnS) is stated as blue sharpness where in fact it is white.
    Was doing a comparison between Daora’s Maelstrom and Ice Fang and noticed Maelstrom was always better than Fang until sharpness+1 was added in then it switched positions entirely. Could the blue misstated sharpness affect outcomes any differently without sharpness+1?

    • Yes, Ice Fang is entered with blue sharpness as its white sharpness bar is only two pixels wide which makes degrade to often in combat to make a difference. All weapons with less than three bars of sharpness are considered the next lower sharpness level.

      And yes, if you keep your Ice Fang in white sharpness in white it deals more damage than Maelstrom. But the time needed to sharpen reduces the Damage Over Time ratio significantly,

  • Caim:

    Hey was wondering why with attack up large and art of unsheathing my attack with greatsword charge diminishes?

  • Anonymous:

    trop pourri!!!

  • Phthonos:

    no calculator for gunner type?

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