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MHFU Weapon Calc

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Help Wanted!

I take pretty much pride in the fact that almost every single bit on RotR, be it the MHF or MH3 sections, is created by myself, hashing together the awesome and exhausting work of others (data, the pictures of inko, FAQs, and so forth). However, due to the lack of available time I’m not able to do as much as I want.

So the amount of new things, maintenance and general innovation has grinded to a gruesome stop. And because of that I’m now looking for individuals with solid technical background on the issues of PHP, Javascript (jQuery) and DHTML and, more important, spare time which allows for tasks to be accomplished. If your train of thought leaves the mainstream once in a while it would be even better. GIMP / Photoshop skills are a nice addition.

Your mission would be, at first under my guidance, to develop the tools further, fix possible errors and create new gizmos at your leisure. There’s no timeline for RotR tools, so you are not working under pressure, but you should allocate some time for it if you decide to help me out.

You’ll get access to most of the background areas of RotR and a quick rundown on how it is designed currently, also an email adress to be used.

There’s no money to be earned, only internet fame, if there’s any at all. I’m doing the stuff because I enjoy doing it and so should you or it will be a very short enterprise.

If you feel that this appeals to you, send me a short application (who are you, your coding experience) and I’ll get back to you.

Mail to: Fresh at reign-of-the-rathalos.com

Monster Hunter invades London Science Museum

Monday 1st Feb saw the unveiling of Monster Hunter Tri to the western world with the opening of the Monster Hunter University at the Science Museum in London.

Draconacticus whips out his unfeasibly larger chopper and is promptly escorted off the premises by two heavily armed security guards

We were ushered in by two heavily armoured doormen and took our seats for the lecture by Dr Ryozo Tsujimoto and Professor Kaname Fujioka. These two men of learning proceeded with the presentation using the severed arm of a long dead hunter to point out the many remarkable features Tri has in store for us.

What leapt out straight away is the quality of the graphics which, for a Wii game, are nothing short of stunning. They attempted to squeeze everything they could out of the Wii in terms of its visual capabilities and it looks like they have succeeded.

A trailer teased us with glimpses of fighting enormous monsters from the deck of a ship in a desert, underwater battles and a whole host of monsters new to the series, all of which have had their behaviour and ecology based on real life animals to enhance the realism.

Monsters now have stamina which as it depletes renders their attacks weaker. Rathian for instance is unable to produce fireballs when she’s knackered; instead all she can manage is an angry looking belch. To recharge their stamina and continue to whoop hunter ass, monsters now have to pop off for a quick mid-fight snack before running back in to the fray.

We were then shown the new switch axe weapon class and given instructions for proper use to pull off its special attack. In addition to this several weapons created by fans of the series have been added as a Western exclusive as well as Wii Speak compatibility. Hooray! Bundles will be coming out with the game packaged with the classic controller and Wii Speak for the ultimate nature bashing experience.

After a quick lunch break we then had a chance to get our hands on the controllers and experience the game for ourselves in 4 player online mode, 2 player (on one console) time attack trials, and single player also. People who enjoyed the felyne fighter aspect of Unite have a new companion, Cha-cha, to look forward to. Apparently his interchangeable masks alter his behaviour for different types of quests and he gains experience as you take him on your adventures.

The 4 player online version leaves from the Loc Lac hub in the game, where you can either create a roster to locate your friends online or just randomly quest with strangers you meet without the need for friends’ codes. No confirmation on whether this will be pay-to-play or free was made.

I loved the underwater fight with Lagiacrus, it moves just as you’d expect a sea monster to with quick serpentine type twists and turns, and adds a great new dimension to the hunt. The fighting underwater is surprisingly intuitive for those familiar with the series.

I can definitely confirm the kitty cart is still in the game as I enjoyed many, many trips on it back to camp. An interesting change to the mechanics is instead of the hunter now lying flat on his stomach, they are now face down, arse up, as they rest on their knees whilst doing a faceplant. This gives a very unflattering upskirt view of female hunters which shouldn’t disappoint die hard fans of the kelbikini.

MH3 New Trailer Goodness

Monster Hunter politely requests your help

http://www.gamefaqs.com/poll/index.html?poll=3719

Monster Hunter is currently trailing in votes for PSP game of 2009.  If you think MFHU was the best PSP game of last year, make your vote count!

MH3 Museum. Awesomeness!

Via Dionsicili’s posterous

Gookie Hunter

I was entertaining myself trying to finish the Monster Hunter epic quest, but at the instant Naruga appeared all I could do was this:

Did he just....

Did he just....

Multiplayer Vs Comrade

I will attempt to reveal the difference between playing with the cat comrade versus playing online – say Kai.

The cat comrade will distract a monster for you.  While this sounds like a good thing, what this means is that the monster will constantly be turning around and facing (usually) the wrong direction from you.  Either that, or running madly between you and the cat.

The cat comrade will heal you sometimes if you wait long enough and you have that skill set.  This is ok, but it’s hardly ever going to stop you dying.

If your cat uses bombs, you will at regular intervals, get blown up.  This will usually happen just as you’re about to hit the creature with a golfswing/lvl3 charge.  To top things off, the cat will now KO the monster as you fly across the screen, depriving you of 100′s of  points of damage and wasting more of your time.

Summary:  The cat comrade is a beserk retard.

Most Kai users are exactly the same.

Fun stuff

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Quick Question

I’ve changed the weapon trees in the Data Section from the old plain tree view to a real expandable/collapsable tree.

Problem is, when the tree is loaded and automatically expanded, it will take up to 20 seconds until it is finally displayed. If the tree is loaded collapsed it is fast as ever but you will have to navigate yourself through the tree.

I think that the change to a clickable tree is for the better, but I’m asking your opinion.

The weapon trees:

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Armour nearly done

Watch this space guys – we have 11 dummy armours left and then we should be done!